Demo 2009

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All shots for Molecules to the Max! containing molecular simulations were done using an in house proprietary plug-in Molecu-Man, written and developed by myself.

Gum Chew • Molecules to the Max!: Nanotoon Entertainment, 2008


Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering.

Polymer • Molecules to the Max!: Nanotoon Entertainment, 2008


Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering. Electric ripple shader effect.

Crystalization • Molecules to the Max!: Nanotoon Entertainment, 2008


Integrated molecular dynamics (particles), shot layout, particle shader/rigging development (subsurface transition), motion blur and rendering. Modeled and rigged main character Hydro (Pinkish white hydrogen atom)

Gum Wrapper • Molecules to the Max!: Nanotoon Entertainment, 2008


Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering.

H20 – Water • Molecules to the Max!: Nanotoon Entertainment, 2008


Integrated molecular dynamics (particles), shot layout, particle shader/rigging development (subsurface), motion blur and rendering. Modeled and rigged main characters Hydro and Hydra (Pinkish white hydrogen atoms)

Gas • Molecules to the Max!: Nanotoon Entertainment, 2008


Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering. Modeled and rigged main character Hydra (Pinkish white hydrogen atom)

Deorbit – Earth • Molecules to the Max!: Nanotoon Entertainment, 2008


Modeled, rigged and textured Earth. Star previs.

Crystalization • Molecules to the Max!: Nanotoon Entertainment, 2008


Integrated molecular dynamics (particles), shot layout, particle shader/rigging development (subsurface), motion blur and rendering.

Space • Molecules to the Max!: Nanotoon Entertainment, 2008


Star previs and particle shader development.

Thermonator • Molecules to the Max!: Nanotoon Entertainment, 2008


Modeled and Rigged Thermonator. Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering.

Calculator • Molecules to the Max!: Nanotoon Entertainment, 2008


Modeled Einstein looking calculator. Integrated molecular dynamics (particles), shot layout, particle shader/rigging development and rendering.

DNA • Molecules to the Max!: Nanotoon Entertainment, 2008


Integrated molecular dynamics (particles), coiled DNA strand rigging.

Galaxy • Delmar Publishing: Aurora Studios, 2007


All

Carbon Song • Molecularium: Nanotoon Entertainment, 2005


Particles/Dynamics, Choreography, Modeling, Rigging, Texturing (Characters) and Rendering (All)