demo 2009
comprehensive breakdown
All shots for Molecules to the Max! containing molecular simulations were done using an in house proprietary plug-in Molecu-Man, written and developed by myself.
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Gum Chew
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering.
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Polymer
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering. Electric ripple shader effect. Modeled and rigged main characters Hydro and Hydra (Pinkish white hydrogen atoms).
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Polymer
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering. Electric ripple shader effect.
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Crystalization
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), shot layout, particle shader/rigging development (subsurface transition), motion blur and rendering. Modeled and rigged main character Hydro (Pinkish white hydrogen atom)
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Gum Wrapper
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering.
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H20 - Water
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), shot layout, particle shader/rigging development (subsurface), motion blur and rendering. Modeled and rigged main characters Hydro and Hydra (Pinkish white hydrogen atoms)
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Gas
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering. Modeled and rigged main character Hydra (Pinkish white hydrogen atom)
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Deorbit - Earth
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Modeled, rigged and textured Earth. Star previs.
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Crystalization
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), shot layout, particle shader/rigging development (subsurface), motion blur and rendering.
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Space
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Star previs and particle shader development.
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Thermonator
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution:Modeled and Rigged Thermonator. Integrated molecular dynamics (particles), shot layout, particle shader/rigging development, motion blur and rendering.
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Calculator
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution:Modeled Einstein looking calculator. Integrated molecular dynamics (particles), shot layout, particle shader/rigging development and rendering.
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DNA
Molecules to the Max!: Nanotoon Entertainment, 2008
Software: Maya, metal ray
Contribution: Integrated molecular dynamics (particles), coiled DNA strand rigging.
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Galaxy
Delmar Publishing: Aurora Studios, 2007
Software: Maya, metal ray, After Effects
Contribution: All
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Carbon Song
Molecularium: Nanotoon Entertainment, 2005
Software: Maya, metal ray
Contribution: Particles/Dynamics, Choreography, Modeling, Rigging, Texturing (Characters) and Rendering (All)
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